Mortal Kombat Chess Download

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MKD Chess Checkmate Sound FX MKD Chess Checkmate Sound Effect, MKD Chess Checkmate Sound FX, Mortal Kombat Sounds, MKD Audio Clips, MKD Sound Effects, Mortal Kombat MP3, Mortal Kombat Deception Sound Effects, MK Effects, MKD FX Sound Bites Free, Noise MP3 Download. Oct 21, 2010 - A game for fans of Mortal Kombat or gory fighting games. Anybody else. The Kombat chess is just a nicer way of playing the Kombat mode.

Page Tools More • • • • • • • Kombat Chess [ ] == OVERVIEW == The overall goal of MK's new battle chess mode is to use strategy to square off against a buddy (and totally pawn him/her/it) through a strategy of position and tactical combat. You can win if you slay all the pieces on one side - or - if you slay the leader. If the leader of a side is slain, that side loses, so your overall goal is to: • Attack the enemy leader • Protect your leader from attack But wait! There's more! The lifebars of each of your pieces do not regenerate after each fight (basically making it a super-endurance match). Your piece only heals if a spell is cast on it, or if you hold one of the two power taps on the board to 'artificially heal' the piece before a fight.

So inspite of your strategic prowess, your skills as an Earth Warrior -- a mortal kombatant -- is necessary to win this war of wits and guts. == BASICS and the TRAPPED SQUARE == For starters, each side must choose their fighters for each 'rank' in their force. While each fighter's skills are not affected by chess mode, their lifebars (or rather lack of a lifebar) will make or break your force. Additionally, each side may place a 'trapped square' that instantly kills any piece of Champion rank or below. Once all your forces are chosen and the fighters assigned, you begin battle to take the enemy leader. As for your trapped square, you may only place it on your half of the board.

When a non-leader enemy piece moves onto that square, the piece dies immediately (the resulting animations are quite hilarious). However, enemy leaders can disarm such a trap and it will be treated normally there after.

The best places for a trap are usually near a power cell, your leader, or along the corners of the board. Champions sometimes make the mistake of moving to the edges to surprise your leader and trapping squares near your leader (or at least five spaces away) is a novel way to deal with shifters. Trapping squares near power cells are usually not necessary, although plenty of action usually occurs there. Don't forget that a trapped square will kill a piece instantly, so be wary where your enemy placed his or her trap, or you may wind up suddenly outnumbered when you move your champion onto an innocuous looking square.

== CHESS KOMBAT RANKS == Leader: This is the objective of the enemy -- to kill your beloved leader! Leader, leader, leader. You must love the Leader! The leader piece may move in any direction but only one space at a time.

The leader has the most life of all the pieces in your army, meaning that injuries sustained earlier may be recouped by simply occupying the two power taps on the map. Additionally, the leader has one ability no other piece has, and that is to disarm the enemy's trapped square. Once disarmed, the previously trapped square will be treated as a normal square by your forces. The best candidate for your leader however, is not your best fighter, since you can only have one leader. Instead, it should be your third or fourth best fighter (that you use) since you should rarely place your leader in danger. Don't forget, lose one round and the chess match goes to your opponent when a leader is involved.

Champion: Each force has two champion ranked pieces. These pieces are your most powerful, but since they are so few in number (two), you will need to select your second or third best fighter to fill this rank. Champions are your strongest pieces (aside from the leader) since they have almost a sizeable lifebar (in chess kombat) and can move literally any amount of spaces in any direction on the board. Use Champions to assault power taps taken over by the enemy if you are not sure -- although a well played Grunt can fight off almost anyone. Champions are best used for mounting a surprise assault on an enemy leader since they have so much manueverability.